This is the fourth post in a series on abuse in BDSM communities. While topically linked, each post does stand on its own. Please refer to our glossary for definitions of a number of key BDSM terms.
As I have been writing about, kink communities have a lot of problems with abuse, and a culture that has mirrored, rather than rejected, mainstream rape culture. So what can we do? Making kink communities safer starts, in part, with making our spaces safer. Over the years of attending and hosting parties, and talking with other consent activists and friends, I’ve developed a number of theories about how to make play parties better and safer. So last week, I decided to put all those ideas into practice in a very intentional way when my group house threw a play party. In this post, I’m going to talk about what we did, why we did it, how it turned out, and what we want to do differently next time.
I think there are lessons from this post are applicable to people who aren’t kinksters, too! Lots of spaces have problem with boundary violations. Dance scenes, for example. And while many details differ, I think some of techniques may be applicable (such as posting rules on the wall, and clearly designating support people).
What We Did, and Why
For those who aren’t familiar with the concept, a BDSM Play Party is a party where kinky people get together to engage in BDSM activities and/or sex with one another in the presence of others. And while this was the first party my group house had thrown, this was actually the fourth play party I’ve organized in my life. (My first was almost exactly seven years prior, in May 2006.) And I’ve learned a lot from my mistakes at past parties, lessons that informed the choices we made this time.
The Vision: Enthusiastic Consent + No Creepers
The overarching theme of this party was enthusiastic consent. We’ve talked about enthusiastic consent on the blog before. While I do grant that enthusiastic consent may be too high a standard to expect for every sexual encounter, I think it is appropriate to expect it for the party. I also tried to emphasize that the space being consent-positive meant saying no was just as valid and important as saying yes (more on this below).
As I said in Part II, we need to make our spaces and communities unsafe spaces for predators and abusers, because only then can they be safe spaces for everyone else. So we made it very clear in the party invite, through posters on the wall, and through verbal announcements, that we were serious about boundaries, and that people who didn’t respect that would be unwelcome. To quote from our invite emails and wall signs (link added):
We are committed to building a safer public kink scene. Accordingly, we reserve the right to deny admission to, or eject from the party, anyone who violates consent or house rules and norms, or for general skeeviness.
To quote a friend who put it well, “We are aware that ‘skeeviness’ is a very subjective standard. We are comfortable with that. Skeeviness does not correlate with any particular identity; rather, we determine it according to Supreme Court Justice Potter Stewart’s standard for determining obscenity as laid out in Jacobellis v. Ohio, 378 U.S. 184, 1964.”*
*=I know it when I see it.
No, we didn’t end up having to kick anyone out. But we were prepared to put our foot down on this. Now, we were very careful with the invite list in the first place. We invited people we knew and required them to get approval from us to invite friends and lovers—we approved the guests in every case but this gave us the option to say no. We ended up with ~35 attendees this time around, but the house could probably hold even more.
Of course, such a selective invite system isn’t practical for truly public parties. For such parties, it is useful to have a PAL/Buddy system—where you have to come with a friend, and if either of you fuck up, you both have to leave. We didn’t institute such a system for this party, but might in the future.
Safer Sex Supplies
I’ve written extensively about safer sex already on this blog. So naturally we provided tons of safer sex supplies in every room:
Dungeon Monitors (DMs) are key for making a play space safe. The primary job of a DM is to watch out for violations of house rules and/or consent. Violations of boundaries are much harder to see, however, because you often can’t know what people negotiated prior to their scene. Therefore the other main purpose of the DMs is to be a resource for people to talk to about things that happened to them, concerns they have, or if they need emotional support for any reason. In practice, the DMs also ended up serving as assistants, grabbing lube, safer sex supplies, chucks, etc.
Throughout the night, we had two people on dungeon monitor duty at all times, with one-hour shifts. The DM crew was made up of all the housemates plus a carefully selected group of friends who I trusted. The DMs had clear identifiers when they were on duty—we used straw hats—and the DM schedule (times and names) was posted on the wall.
Is it excessive to have two DMs at all times for a house party? No, I don’t think so. Here’s why:
- In the past, when I hosted parties, I tried to do too many things at once. I tried to be a host, and a DM, and Top my partner, all at more-or-less the same time. Bad idea! I’ve seen hosts at other private parties also spread themselves too thin. Having a large group of DMs meant that all the housemates got to have a lot of the night where they didn’t have to be on duty as a host or DM, and could relax and play!
- Having two DMs meant that we could easily monitor all three floors of our house.
- Having two DMs meant that people had options about who they could talk to.
- For example, if someone has an issue with a Dominant man, they might want to talk to someone who isn’t a Dominant man. Or they might want someone who is (or isn’t) a host.
- The DM pairs consisted of one housemate and one guest, and were scheduled in a way to allow us all to make our play dates…which largely happened to be with each other. I also managed, largely to have most of the pairs be people who also were of different genders and/or kink role preferences.
- Having two DMs also meant that if a guest needed someone to talk to, one DM could give their full attention and emotional support, secure in the knowledge that the other DM was watching the play spaces (this actually happened).
- Having one-hour shifts kept the shifts short enough that the DMs could stay focused
It’s crucial to be prepared. I highly recommend anyone wanting to throw a play party check out Jay Wiseman’s Toybag Guide to Dungeon Emergencies and Supplies, and prep accordingly. We did a brief DM training prior to the party, but I wish I’d had the time and expertise to be much more thorough.
The Writing on the Wall
Parties need clear rules that will be universally enforced and that no one can claim they don’t know. We sent the rules out by email to all attendees prior to the party AND posted them clearly in the play space on the wall. What’s more, we actually had a formal welcome with announcements, where I verbally reviewed all the rules with all guests.
As is often the case, we had clear “house safewords.”
- “Red” = Stop
- “Yellow” = Go slower / gentler
- “Green” = I’m good
- “Safeword” = an escalated safeword that constintutes a specific request for a DM to intervene and stop the scene.
Other rules we had included:
- No play behind closed doors
- Do not talk to people who are playing or interfere with their space.
- There will be no alcohol or intoxication allowed.
- There will be no needle play, fire play, or blood play at this party. [Note: this one was a limitation as a result of it being the first party at our house, which we may change in future parties. There need be no conflict between a safe party and any edge play activities.]
- Use Safer Sex Barriers and practices with all non-fluid-bonded partners.
- Yes, it is fine to just watch.
A Note on Alcohol
It is my firm belief that intoxication has no place in BDSM play, and especially not in public play spaces. (I’m not trying to get on a high horse here; I’ve definitely played while drunk before, but I’m now trying to not play while intoxicated, at least not with new/non-regular partners.) I understand that it’s impossible to parties at hotel conferences or bars to get the bar to not serve alcohol, but there’s no excuse for serving or even allowing alcohol at a private play party, dungeon, or camp event.
Having a large house, we were able to define a number of clear spaces, which worked very well. We swapped out bright lights for dimmer red or blue colored lights in most rooms. Of particular note:
- Kitchen: For eating and socializing, with no sex or play allowed.
- Aftercare room: We filled one room with pillows and set it aside for aftercare, so people could go there for quiet time after a scene or if they just wanted some alone time. No sex or play was allowed in the aftercare room. (Unsurprisingly, several people did fall asleep there.)
- Sex-o-rama: We filled our largest bedroom with four mattresses and tons of sheets, which made not only a great space for orgies, but also for wrestling matches!
- Suspension room: room with hard points for rope suspension
- We also had three other play spaces.
- Note: Had we allowed play piercing, blood play, or fire play at the party, we would have set aside one room for such activities, with them not allowed elsewhere in the house.
The “I Want To…” Board
We had a board where people could list things they wanted to do, either as a giver, receiver, or N/A. The board was instrumental in facilitating some of the real highlights of the night!
Supporting Local Organizations
We also used the party as an opportunity to raise awareness and support for The Garden, a local sex-positive, body-positive, queer-women-owned sexuality resource center and toy shop being launched in DC. They do cool workshops and sell nice things too; check them out!
Setting the atmosphere
As I’ve said, we had a formal welcome where I talked about the vision for the party, the role of the DMs, and the house rules. I had planned to do an icebreaker / demo activity too, but we were behind schedule (more on that below), so there wasn’t time. This did create more structure to the event, but it gave us an opportunity to set the tone, emphasize the importance of consent, and ensure everyone knew the rules.
We then kicked things up a notch with a really badass pole dancing performance by one of our stellar guests.
So, how did it go? I’ve talked to a lot of attendees, and everyone seems to agree that the party was a pretty epic success. It definitely far exceeded any other play party I’ve thrown.
Highlights of the night:
- Explicitly non-sexual group shower: Apparently, our house’s large two-showerhead shower can hold up to eight people!
- The Queer Orgy that kept going and going…
- Aforementioned pole dancing performance was amazing.
- The party had a lot of gender diversity and fair bit of racial diversity.
- The DM system worked really well.
- I and almost all the other hosts and DMs all got in one or more scenes with other attendees and/or each other.
Several guests had never been to a play party before, and told me they had a great time and felt very welcomed. I even got a handwritten thank you note!
What meant the most to me, though, was the feedback I got from a friend who had been assaulted at a previous BDSM event and as a result hadn’t been to a play party in years, and yet told me she felt safe and had an awesome time, and that even a few months ago she would not have believed that was possible.
Yet We Could Do Better
There are several areas where I feel we could have done better, and plan to improve on for next time:
First of all, the party started late, which meant some people didn’t end up staying as long as they would have liked, and also meant that I had to cut an exercise I’d planned to do during the introduction. I’d like to talk about it for a moment.
I think we need to de-escalate “no.” Asking needs to not be a big deal, and saying no needs to also not be a big deal. Because that “no” isn’t a rejection. It isn’t about the person who is being turned down. It’s all about the person who is saying no, and the legitimacy of their choices! I went to a workshop at my first Dark Odyssey event where the facilitator did a really cool exercise, where everyone paired off, preferably with someone they didn’t know. Then they took turns, with each person asking if they could do a specific kinky activity, and the other person turning them down. It’s good practice. Every time you clearly state your desires, clearly stating your desires and asking for what you want gets easier. Every time you say no, saying no gets easier. Maybe I’ll get to do this at a future party?
Missed Connection Opportunities
I think we could have done more to get people to meet each other and get to know each other—many people did know each other, but some didn’t feel as included. But how to do this in an informal way is a challenge. The “I Want To…” board definitely helped in this regard, but some people forgot to put their names down, which made follow-up a challenge, to say the least.
Demos / Skits?
In talking since, we think it would be cool to have had demonstrations on how to negotiate clearly, and on how to do specific activities, such as wax play, or caning, or pole dancing, etc. I think we bit off as much as we could chew this time, but it’s great material for future parties!
Discarded Rule: Periodic Check-In
As I said earlier, this party was in many ways an experiment. And some things we changed even before it started: We originally were going to have a rule that said people were required to check in with the person/people they were playing with at least once every 15 minutes. It was a rule with good intentions for normalizing check-ins and re-affirmation of consent. In the end, we made it just something we strongly encouraged. In the most practical terms, we simply didn’t have enough clocks. But it wasn’t workable for other reasons too. For one thing, it was difficult-to-impossible to enforce, and if you have rules you know you can’t enforce, it weakens the seriousness of the others. It also conflicted with the rule to not interrupt people’s ongoing scenes. And it’s also problematic to dictate how people, especially if they are in a long-term relationships, can play.
We could have had better background music. We could have managed how we handled the door and collected donations better. I’d wanted to put up Midori’s excelent kink role definitions on the wall to help people negotiate, but forgot. Etc. Live and learn.
What Do You Think?
I certainly don’t have all the answers, or think I did everything perfectly. But overall I’m proud of the play party and hope that some of what we did can be a resource for other people planning or attending such parties. And not just party hosts, either! If you see something here you like, but that your local event isn’t doing, suggest it to them!
What do you think? What best practices have you seen at play parties that I haven’t discussed? How do you think this applies to dance parties or other non-sexual events? Discuss.
Jay Wiseman, The Toybag Guide to Dungeon Emergencies and Supplies, Greenery Press, 2004.
Kitty Stryker, “Safe/Ward: How to Encourage Consent Culture for Community Leaders,” Good Vibrations Magazine, 2011. (I just discovered this; it makes a number of the same recommendations and some additional points.)